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Cosmodrome

Cosmodrome

Various locations I worked on within Cosmodrome. Most of my contribution is world building unless otherwise stated in the image captions.

Initial concept and hi-poly model of colony ship goes to Jesse van Dijk

Credits
Destiny is a massive undertaking. Here are just some of the many people who made this content possible. Apologizes in advance to any of my teammates that I may have omitted from this list. (If your content is in my screenshots and you want me to add you to the list, just let me know - It's hard to remember who worked on what!!)

Palette team:
Daniel Thiger
Ethan Scheu
Sid Moye
Steve Klipowicz
Andrew Kreutzer

Lighting
Mike Poe
Madison Parker
Andrew Baker

Sky team:
Mark Goldsworthy
Eric Cassels

I created the 3d assets and textures for the wall you see at the beginning of the game. This is an unshipped version of the shaders/textures on the wall.

I created the 3d assets and textures for the wall you see at the beginning of the game. This is an unshipped version of the shaders/textures on the wall.

And here is the final shipped product after the palette team did a shader pass on the whole Cosmodrome location.

And here is the final shipped product after the palette team did a shader pass on the whole Cosmodrome location.

In game model and textures created by me. Concept and High poly by Jesse van Dijk

In game model and textures created by me. Concept and High poly by Jesse van Dijk

I also built the level where you enter the colony ship. Most of that geo is built by me, shaders by palette team. Vista created by the sky team.

I also built the level where you enter the colony ship. Most of that geo is built by me, shaders by palette team. Vista created by the sky team.