Wrath of the Machine
My responsibilities included original location pitch for the raid experience and initial massout of the whole raid environment.
Most of the images seen here are locations I took to finishing complete. While I did make several custom 3D assets and
shaders, most 3d environment assets were created by the palette team.
Frank Robbins did a ton of work on WotM as well. Check him out: https://www.artstation.com/robbinsdigitalart/albums/840293
Credits
Destiny is a massive undertaking. Here are just some of the many people who made this content possible.
Apologies in advance to any of my teammates that I may have omitted from this list that see their content
within my screenshots!! (If you want me to add you to the list, let me know)
Palette team:
Daniel Thiger
Ethan Scheu
Sid Moye
Steve Klipowicz
Additional Palette work:
Adam Williams
Lighting
Mike Poe
Madison Parker
Andrew Baker
FX
Mike Stavrides
Spoilers!! A secret entrance within the raid.