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Wrath of the Machine

Wrath of the Machine

My responsibilities included original location pitch for the raid experience and initial massout of the whole raid environment.
Most of the images seen here are locations I took to finishing complete. While I did make several custom 3D assets and
shaders, most 3d environment assets were created by the palette team.

Frank Robbins did a ton of work on WotM as well. Check him out: https://www.artstation.com/robbinsdigitalart/albums/840293

Credits
Destiny is a massive undertaking. Here are just some of the many people who made this content possible.
Apologies in advance to any of my teammates that I may have omitted from this list that see their content
within my screenshots!! (If you want me to add you to the list, let me know)

Palette team:
Daniel Thiger
Ethan Scheu
Sid Moye
Steve Klipowicz
Additional Palette work:
Adam Williams

Lighting
Mike Poe
Madison Parker
Andrew Baker

FX
Mike Stavrides

Spoilers!! A secret entrance within the raid.